#include "Common.h"
#include "Eitoboru.h"
#include "Plane.h"


Plane::Plane( scene::ISceneNode *node )
{
    m_Node = node;
}

Plane::~Plane( void )
{
    m_Node->remove(); m_Node = 0;
}

core::vector3df Plane::GetRotation( void )
{
    return m_Node->getRotation();
}
core::vector3df Plane::GetPosition( void )
{
    return m_Node->getPosition();
}